Star wars galaxies weapons

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The range for /corpse has been increased. You should now be able to stand up when in the water The Xp problem gating doctors and combat medics from advancing has been resolved. Should no longer be able to place personal harvesters atop one another. NPCs should not be spawning inside walls/buildings.įix for players that are stuck in the 'login' state. Mobs should be dying correctly and creature handlers should get xp. Improvements to catch more obscene names, and not prohibit valid names.įixed a rare race/gender/customization combination that prevented goggles from workingįixed issue where players would sometimes not get starting equipment Weapon Experimentation: should be functional as intended nowīaby creatures will no longer give xp (for killing them, that is)įixed exploit where you can gain much too much faction points from missions.Īdded /eject, a command that can be used if you are locked on someone's balconyįixed an issue where sometimes a player's name would not be correct in the character selection UIįix for players running out of available missions (you go to take a mission, and there are none available)įixed missions sometimes appearing in water

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Fix for /aim exploit that kept AI from aggroing on the attackerįix cloning sometimes teleporting player to the facility's location instead of inside itįix for crafting failure and success messages